The use of games creates an environment conducive to the development of children and adolescents.
The student is accompanied by a mediator who introduces processes of thinking relevant to the learning experiences.
Cognitive, social, emotional and ethical
The mediator and students talk about the new knowledge and how it relates to everyday situations.
Preparation for life
In a contemporary world marked by fast transformations education predicts the future paradigm shifts to meet the needs of today and tomorrow.